Bonny - character design
Guiding Character design
Memory Islands - Muuula Games
For our pirate themed game, we designed Bonny, a swashbuckling and helpful pirate that the player meets throughout the game. I created different poses and expressions for Bonny to help facilitate the mood and feel.
Process
We started with Bonny's face - blocking in colors and features, and fully rendering the details.
Afterwards, I sketched ideas for her outfit, from a suit to a dress.
We soon got to the right outfit for Bonny, and sketched different poses and positions for her arms to communicate different CTAs or narratives throughout the game.
Back to Top